AI Insights · Timothy · October 2021
Top 5 Shopping Games Performance in Sweden for Q3 2021
Explore the performance trends of the top 5 shopping games in Sweden during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 shopping games on a unified platform in Sweden demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here are the detailed insights:
Miga Town: My Store from XiHe Digital saw a consistent increase in weekly revenue, peaking at $263 in late August. Weekly downloads fluctuated, starting at 626 and reaching a high of 822 in early August. The game maintained a stable number of active users, with a slight peak at 2161 in the second week of August before settling at 1957 by the end of September.
Idle Supermarket Tycoon - Shop from Digital Things experienced a notable rise in weekly revenue, reaching $189 towards the end of September. Weekly downloads saw a significant drop from 415 in early August to 140 in early September, before recovering slightly to 210 by the end of the quarter. Active users also declined from 1370 in early August to 828 by the end of September.
My PlayHome Stores by PlayHome Software reported relatively stable weekly revenue, with minor fluctuations around the $60 mark, peaking at $93 in late August. Weekly downloads remained low but steady, ranging between 11 and 27. Active users also showed stability, maintaining around 40 throughout the quarter.
Pepi Super Stores: Mall Games from Pepi Play saw a varied revenue trend, with a peak of $86 in early August and a low of $24 in mid-September. Weekly downloads were more dynamic, starting at 541 and increasing to 746 in mid-September. Active users followed a similar pattern, peaking at 1282 in mid-September before ending the quarter at 1102.
Amber's Airline - High Hopes by Mr.Goodliving / RealNetworks had a fluctuating revenue trend, with a peak of $80 in mid-August and a low of $10 in early September. Weekly downloads were inconsistent, with a high of 55 in late September. The game had minimal active users, with a peak of 30 in early July.
These insights illustrate the diverse performance of shopping games in Sweden during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.